The Archduchy of Albion-Rayonne
A Las Vegas Chapter of the Adrian Empire
Day of the Dead - Oct 31, 2015
DAY OF THE DEAD--20th Anniversary!
The Kingdom of Glynmore,
the Archduchy of Albion-Rayonne,
the Archduchy of Auroch's Fyord, and
the Great Company Mortis
cordially invite you
to die....yet again!
I can't believe we've been doing this for 20 years!
EVENT:
Day of the Dead, (Our 20th Annual Halloween themed event)
the "Election of the Lord of the Village of the Damned"
DATE:
October 31st, 2015, Saturday
LOCATIONS:
Archery: CCPR Archery Range at Old Silverbowl Park
Event: Greenbelt of the baseball fields at Old Silverbowl Park
DIRECTIONS:
listed as "6800 E Russell Rd", but remember Russell ends at the Stadium--the
park is actually on Wiesner. So take Boulder Hwy to Galleria, East to
Weisner, North to the park.
FEES:
Site fee $2, Plus optional "Treat" fee of $3 or potluck contribution (picnic
food or Halloween treats for 5 "kids").
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SCHEDULE:
08:00am, Archery Sign in and Practice, Old Silverbowl Range
08:30am, Albion-Rayonne September makeup, one round of 6, high score
09:15am, Day of the Dead Archery Tourney (6 arrows, skull target--closest shot
between the eyes).
10:00am sign in/site fees $2 plus treats (food, soft drinks, candy--to share)
10:30am, Opening Court and Sword Oath
***Arts (Halloween theme) by appointment and the convenience of the
ministers***
11:00 Arm and Prepare
***All Tournament Combat will be single encounter--double kills will be mutual
elimination, no shield***
11:30pm, Steel "Vampire--stake to the heart" Tourney (5' spear, wielded with 2
hands--thrust to the chest)
12:00pm, C&T "Zombie" Tourney (single sword--head shot)
12:30pm, Rapier "Ghost" Tourney (single sword--first touch)
1:00pm, Shinai and Rawlings "It's just a flesh wound" (single sword--kills
don't count, must take all four limbs)
1:30pm, Shinai Resurection Grand Melee (the annual maze game)
2:30pm, Closing Court, Costume contest, prizes)
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3:00pm, Albion-Rayonne September Make-up event, Opening Court
3:15 Arm and Prepare
***All Tournament Combat will be single encounter--double kills will be mutual
elimination, no shield***
3:30pm, Shinai and Rawlings (single sword)
4:00pm, Rapier (single sword)
4:30pm, C&T (single sword)
5pm, Steel (single sword)
5:30pm, Closing Court
6pm, tear-down and leave site
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Event Description:
COSTUME PARTY: First and foremost, this is a fun Event! Please dress in
costume. Theme: anything pre-1604 AD: man, myth, legend, animal, mundane, or
supernatural--Make an Effort (dress warmly--the weather will be cool).
GOBLIN PARTY: Children’s activities.
ARCHERY TOURNEY: Special Event for this tournament, one round of 6 arrows:
the truest “arrow between the eyes” wins.
ARTS TOURNEY: Please submit period arts entries representing All Hallows’
Eve.
COMBAT TOURNEYS: See above
RESURRECTION GRAND MELEE: Shinai. We will be having two Grand melees
This will essentially be split into junior level combatants, and senior level
combatants.
When fighters are not participating in Melee they will be required to take a
cast role
PRIZES for: Sole Survivor (Lord or Lady of the Damned), Best Costume, Best
Role-playing, Arts, Archery, and Combat Tourneys, Games, and overall best
death, of course.
VOLUNTEERS: Needed for set-up, tear-down, marshaling, judging, goblin-
mistress, and cast members!
THE STORY: It's the Day of the Dead, time again for the Village of the Damned
to select its Lord. According to custom, all contenders enter the contest with
a sword, three coins, and two resurrections. They pay for what aid they need,
enter the maze to combat one another and the maze monsters. They may adventure
alone or in groups--but only one will win.
RULES:
Each combatant has Shinai-legal combat garb, one shinai, 3 coins, and 3
"lives".
No combat is permitted outside the maze.
Characters:
The Healer performs 2 resurrections each and will heal limbs for 1 Coin.
The Mage sells spells for 3 coins.
The Merchant buys weapons for half-price and sells them for the following:
Swords: 1 coin; Bucklers: 1 coin; Shields: 2 coins; Glaives: 3 coins.
The Tavern keeper will supply refreshments and information for 1 coin.
The Gambler will dice with you for your coins.
The Shire Reeve enforces the law. He sends lawbreakers to gaol and
makes his living as best he can (hint, hint).
The Gypsy Fortune Teller can tell you secrets of the Maze.
In the Maze:
Combat permitted as per the Adrian Empire Combat Manual.
You may enter and leave the maze as you wish without crossing walls unless
you have the appropriate spell or are dead.
You may pick up any equipment or treasure you find in the Maze and use it.
Some treasure chests are trapped. Please follow ALL directions.
Only the Ghost and a spell user may pass through walls. The Ghost may pass or
strike through walls. Any hit sustained by the Ghost will make it dissipate
for a short period of time before returning. The Maze Monsters guards treasure
chests. It takes two hits to score one. If killed, another will appear at a
different treasure chest until the chests are gone. Prisoners of the Maze may
be rescued, used as lookouts, or open treasure chests. Some have ransoms,
others are more trouble than they're worth (especially the Thief!).
If you are killed in the maze, you must drop all treasure and equipment
except your starting weapon, hold your weapon over your head, and proceed
immediately to the Healer for resurrection (twice, until removed from the
game).
You may not strike a noncombatant or anyone outside the maze. There will be
no death from behind.
Hey, we're dead--but we're honorable.
Spells:
TELEPORT: You may leave the maze or jail, proceed anywhere outside the Maze.
BANISH: You may order an opponent to proceed to any stated location in the
game except the Maze or gaol.
HOLD: You may "freeze" an opponent, who must remain in place for a count of
100. While held, the person may not attack or be attacked.
PASS WALL: Allows the user to cross one wall.
HEAL: Allows the user to heal one limb. Can be cast upon another person.
DROP: Order opponent to drop one specific item.
***This event is a lot of fun, with is something for everyone to do--PLEASE
volunteer***
Thank you in advance
Yours in service
Co-Autocrats:
HRM Sir Gwyllum
702 353-4045
sirgwyllumofaragon@yahoo.com
HRG Sir Desmond
702 471-8450
bigmeteu@gmail.com
Sir William Baine
702 736-0510
billhaldeman@centurylink.net